If you thought microtransactions were bad before, 2025 has taken them to another level.
What started as optional DLC in the early 2000s evolved into loot boxes, battle passes, FOMO-driven skins, and straight-up pay-to-win mechanics. And now? Some games aren’t even pretending to be fair anymore.
Let’s look at the worst offenders:
🔥 Call of Duty locks fan-favorite weapons behind $30 bundles
💰 FIFA (EA Sports FC) has turned Ultimate Team into a pay-to-win casino
⚠️ Diablo Immortal made headlines for proving “free-to-play” really means “spend $100K if you want to compete.”
While some argue that cosmetic-only microtransactions are fine, publishers keep pushing the limits. How long before single-player games start locking basic features behind paywalls?
So, are we past the point of no return, or is there still a chance for gamers to push back? Have we simply accepted that every game comes with a price beyond its initial purchase?
Are microtransactions worse than ever, or is this just the reality of modern gaming? Let’s get into it.