In a bold move to reshape the gaming landscape, Microsoft announced a sweeping strategy to bolster its first-party output, unveiling the acquisition of three independent studios and the expansion of two existing Xbox Game Studios. This aggressive push comes amid growing pressure from competitors and increased demand for exclusive content on Xbox Game Pass.
Phil Spencer, CEO of Microsoft Gaming, confirmed the acquisitions during a segment on the Official Xbox Podcast, emphasizing the company’s renewed focus on narrative-driven and genre-defining experiences. “We’ve been listening to our community. They want more games that define what Xbox stands for — bold, creative, and high-quality. These acquisitions are our step forward in delivering just that,” Spencer said.
Among the acquired studios is Moonlight Interactive, a rising star known for its critically acclaimed indie RPG *Ashes of Eldoria*. The studio will reportedly retain creative autonomy while benefiting from Xbox’s development infrastructure and funding. Joining them is Black Forge, a highly regarded PC developer specializing in immersive sims, and Neon Lumen, a team of ex-Double Fine veterans currently working on a surrealist platformer rumored to mix elements of *Psychonauts* and *Inside*.
In addition to the acquisitions, Microsoft is doubling down on its internal talent. Obsidian Entertainment and Compulsion Games will both see significant expansions, with new satellite teams opening in Canada and Eastern Europe respectively. This move aligns with Microsoft’s mission to increase development velocity and release cadence across its portfolio.
Industry analysts are already calling this a turning point for Xbox, which has struggled in recent years to match Sony and Nintendo’s output of system-selling exclusives. With the next-generation console race heating up and Xbox Game Pass continuing to serve as the cornerstone of Microsoft’s strategy, the company appears more determined than ever to reclaim lost ground.
Fans can expect to see the fruit of these studio expansions and acquisitions starting in late 2025, with Spencer hinting at several “genre-defining” titles currently in development, slated for simultaneous release on Game Pass. One thing is clear: Xbox is done playing defense.